Answers to Frequently Asked Piptwynn Questions


Table of Contents

  1. Who is Piptwynn... ?
  2. How should I assemble my Quad?
  3. Why are the Official Dosuan Dice color coded?
  4. Will I be able to use the miniatures from Piptwynn's to play the other games in the Dosuan series?
  5. Will there be other Questrs added to the game The Quest for Piptwynn's Scroll?
  6. What happens when a Quad is forced to return to a Grid that they can't ... ?

Who is Piptwynn? And why is the game named after him?

Ah, the one that started all of this! Piptwynn was (and maybe still is) the wisest of his people. He spent a lifetime gathering the knowledge of his people (and others) in an attempt to condense the essence of that knowledge into one remarkable work. He felt that if he could condense all of that wisdom, he could solve the major problems of his people. He was quiet right!

In fact, he was able to condense their knowledge into one work. He recorded that work on a scroll - that later became known as Piptwynn's Scroll. The Scroll was so important that Piptwynn kept it with him always.

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How should I assemble my Quad... ?

Whew! Big question! And probably the most complex question you could ask. There are as many Quads configurations as there are players of Piptwynn's! Some people like to have a well rounded Quad - and have even done probability studies to maximize their Quad's chances for success. Other's like playing a speed, or flying, or strength Quad.

As you play, you will find Quad combinations that work best for you. There is no perfect Quad. And even if there was, you'd still have to know how to play them. Every player will finish games and with hind-sight realize that they should have made a different move at one point or another in the game. The more experienced you are, the less often you will miss these game play opportunities. So, assemble your Quad as befits your preferred style of play, and play often (you can practice with your Quad by yourself between games with your friends). You'll win your share of games - and more!

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Why are the Official Dosuan Dice color coded?

We have done everything possible to make learning and playing the Dosuan Series of games as simple as possible. Many players have never played with the multi-sided dice like the D-4, D-12, and D20. For many it will be easier to simply grab the green die and give it a throw than to figure out which has 20 sides and which has 12 sides. Similarly, having two different colored 12 sided dice makes Conflict Resolution a snap - it is always simple to tell which dice is which from the color.

At Universal Games, we are trying very hard to make game playing very easy! So that you can put more time into playing and strategizing and less time into sorting dice.

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Will I be able to use the miniatures from Piptwynn's to play the other games in the Dosuan series?

Mostly. There are a few specializations that will be applicable to one game or another only... but very few. Most of your miniatures from Piptwynn's will be just as useful in playing Boonya's Epic Voyage and Settling Dosuan. So, as your collection builds, you will get a lot of play value out of you miniatures! Paint them carefully - you'll be using them for many years to come!

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Will there be other Questrs added to the game The Quest for Piptwynn's Scroll?

Yes! The Dosuan world is ever evolving. There will be at least one new Questr each year. The addition of new specializations will enrich the game and add fresh nuances to game strategy decisions.

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What happens when a Quad is forced to return to a prior Grid and they can't?

There are times when it appears that your Quad is being forced to retreat onto a Grid which they are unable to enter - a Mountain Faery Honeycomb for example. In this case the Quad is forced in the direction from which it came, but not onto the disallowed Grid. To determine which Grid they will move to role a die to determine which Grid they move onto instead of the disallowed Grid.

For example, if their retreat would have taken them down-hill (down-Crag) onto a Mountain Faery Grid - and the Faeries won't allow them on - roll a D-4 with 1 and 2 being the Grid to the right of the Honeycomb Grid and 3 and 4 being the Grid to the left of the Honeycomb. On a roll of 1 the Quad rushes headlong onto the grid to the right of the Honeycomb and must deal with whatever they find on that Grid.

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Copyright Doster Company:Entertainment. All rights reserved.
Revised: April 30, 2003.